|
Thembrian Air Force

Established during the Great War, the Glorious People's Air
Force constitutes the aerial branch of the massive Thembrian
military. Responsible for preserving peace in the skies over
Thembria, the air force constantly guards Thembrian airspace
against any foreign invaders, in addition to transporting
materials and supplies within Thembria and abroad. Colonel
Spigot, head of the Thembrian Air Force, has complete command
of the various airborne resources, using them to ensure the
security and safety of the Motherland. However, even Colonel
Spigot must relinquish control of the Air Force to the High
Marshall in important matters.
Thembrian Airspace
According to Thembrian government policy, official Thembrian
airspace covers the entire Thembrian continent as well as
several nearby islands and small land masses. In addition,
an outer perimeter extends one hundred miles or more from
the mainland, providing a comfortable cushion of airspace
surrounding the continent. Thembrian airspace is subdivided
into various sectors, many of which are restricted (such as
those around military bases and other non-civilian installations).
To travel safely through free airspace, pilots must fly along
a series of "air vectors" designated checkpoints
scattered throughout the Thembrian continent, used mainly
for navigation and inspection purposes. Nearly 10,000 air
vectors exist in Thembria, any of which can be cleared or
closed on a moment's notice by those with top authority, such
as Colonel Spigot or the High Marshall himself. Ironically,
most ordinary Thembrian pilots don't even know what an air
vector is!
Thembrian airspace is closely monitored from designated command
posts at several locations, including the Thembrian capital,
which use ground radar to track inbound planes. As this system
is still new, radar operators can only determine range and
heading from the radar screen. Controllers usually identify
unknown craft through radio communication, or visual confirmation
by one of the many groups of Juggernaut fighters patrolling
the perimeter of Thembrian airspace.
Foreign pilots entering Thembria must land at a specified
ground station, where their planes are subjected to a standard
inspection and bomb check. Meanwhile, the pilot's passport
is verified and he is processed for clearance. Somewhat paranoid
about the possibility of spies invading their country, Thembrian
inspectors demand to see up-to-date passports to prove a person
is who he claims to be. It doesn't matter if you're master
spy Mahatma Hari or a postal worker who likes to wear a trenchcoat
no one enters Thembria without valid identification.
Should a foreign plane resist orders to land or turn back,
they will likely be forced down instead. Thembrian
fighter patrols use whatever methods are necessary to subdue
violators methods which include aerial dragnets and
large objects dropped from above after which the offenders
are reprimanded in the usual Thembrian fashion, which may
include permanent confiscation of their aircraft by the state.
Few foreign pilots are careless enough to cross restricted
Thembrian airspace, usually skirting the border instead. As
promotions in the air force depend largely on the number of
trespassers brought down, some Thembrian commanders play a
little loose with the actual boundaries of Thembrian airspace
to their own advantage.
Thembrian Pilots
Dedicated members of the Glorious People's Air Force, Thembrian
pilots fly the many fighter planes, transports, and bombers
that defend and serve the country of Thembria. Trained in
piloting and air combat, they are the best (but not necessarily
the brightest) that the Thembrian Air Force has to offer.
Applicants for the air force must meet necessary state requirements
and submit to a battery of physical and mental examinations.
While almost anyone can apply for a position in the Thembrian
Air Force, several of the most successful, highly-favored
applicants are related to a veteran pilot of the Great War.
After "measuring up" to the standards, new recruits
enroll in the Thembrian Air Force Academy, where they learn
such essential skills as
bootlace tying, medal polishing, and saluting. Those applicants
who fail are sent to turnip-peeling school instead.
Most Thembrian pilots receive only a rudimentary education
in aircraft piloting and air combat tactics, although practically
all of them are very good shots. As flyers, Thembrians are
extremely uncoordinated almost to the point of being totally
incompetent. Mid-air crashes are common among planes flown
by Thembrians, and almost everyone has heard of the near-suicidal
landings for which Thembrian pilots are notorious.
|
THEMBRIAN PILOT
|
|
- DEXTERITY 2D+2
Dodge 4D
KNOWLEDGE 1D+2
MECHANICAL 2D+2
Aircraft gunnery 4D+2, aircraft piloting 3D+2
PERCEPTION 2D+1
Command 3D+1, search 3D+1
STRENGTH 2D+1
TECHNICAL 1D+1
|
| |
Fighter Corps
The major division of the Glorious People's Air Force, the
fighter corps is where the majority of Thembrian flyers serve.
Piloting fighter planes and bombers, the members of the fighter
corps have the honor of preserving the sanctity of Thembrian
airspace under direct orders from their fearless leader, Colonel
Spigot.
Most Thembrian fighters fly patrol missions along the perimeter
of Thembrian territory, always on the lookout for trespassing
foreign aircraft; or, they serve escort duties for larger
planes such as Thembrian transports. In case of stubborn or
persistent targets, Thembrian bombers might be called in to
deal with the threat, although only in extreme circumstances.
Due to peacetime conditions, Thembrian aerial forces no longer
carry bombs or any "live" ordnance in fact,
the entire Thembrian bomb industry has been permanently shut
down since the end of the Great War.
Instead, Thembrian fighters and bombers commonly bombard
hostile targets with surplus items like pianos and lunch meat,
which have proven effective nonetheless in subduing trespassing
planes. Of course, bullets are never in short supply
in the Thembrian military, and Thembrian warplane pilots exercise the right to fire liberally at any aircraft which resists direct orders.
Transport Division
|
|
| The Thembrian
Ministry of Lawn Ornaments Transport. |
Another important division of the Thembrian Air Force is
the transport fleet. Consisting of dozens of Thembrian heavy
transports and air freighters, the Thembrian transport division
delivers bulk goods, ammunition, and other supplies to various
locations both in the country of Thembria and abroad.
Thembrian transports are called upon most often to fly surplus
goods to warehouses and storage compounds within the Thembrian
continent. Thembrian industry being as chaotic as it is,
transports constantly relocate surplus items to government
stockpiles and ship much-needed foodstuffs and ammunition
to branches of the Thembrian military. The transport crews
work long hours, enduring tedious flights as well as extensive
paperwork upon arrival.
Foreign trade is a secondary concern of the Thembrian transport
division. Since trade with the outside world is conducted
by the Thembrian government, military bulk transports often
ship tons of goods overseas to foreign destinations. One of
the largest of these planes, the 250-foot Ministry of Lawn
Ornaments cargo freighter, regularly transports shipments
of blue plastic flamingoes to Cape Suzette.
|
THEMBRIAN BULK TRANSPORT
|
|
- Craft: Ministry of Lawn Ornaments Transport
Type: Bulk transport
Scale: Aircraft
Length: 250 feet
Skill: Aircraft piloting: bulk transport
Crew: 4, skeleton: 1/+10
Crew Skill: Aircraft piloting 3D+2, navigation
4D
Passengers: 25
Cargo Capacity: 40 tons
Cost: $55,000 (new), $35,000 (used)
Speed: 160 mph
Weapons: None
Hull: 5D
|
| |
Ground-to-Air Defenses
When the Thembrian Air Force's fighter patrols fail to intercept
an invading foreign aircraft, commanders often resort to using
ground-based weapons to bring the trespassers down. Many ground-to-air
defenses are in place around important Thembrian bases and
cities, capable of stopping all but the most persistent invaders.
While conventional artillery plays a major role in Thembria's
anti-aircraft defense system, frequent ammunition shortages
and unexpected equipment malfunctions have forced many commanders
to come up with alternate strategies. In desperate situations,
anti-aircraft crews may use primitive catapults to hurl heavy
objects such as bathtubs at low-flying aircraft. Despite how
lunatic these ideas sound, such tactics actually do
work, at least well enough to force targets into crash-landing.
|
Left: Tub attack!
Below: "Really Big Bertha" is wheeled into
position.
|
At longer ranges, however, conventional anti-aircraft artillery
becomes essential. In addition to fixed artillery emplacements,
many Thembrian army divisions and airbases possess a number
of mobile anti-aircraft cannons which can be wheeled into
position in a matter of minutes. With ranges of several miles,
cannons such as "Really Big Bertha" of the Thembrian
Gruel Reserve compound in the hands of capable gunners
can bring down almost anything in the skies above Thembria.
|
THEMBRIAN ARTILLERY
|
|
- Weapon: "Really Big Bertha"
Type: Mobile anti-aircraft cannon
Scale: Aircraft
Skill: Heavy weapons: anti-aircraft
Crew: 1
Cover: 1/4
Cost: $35,000 (new)
Availability: 3, X
Body Strength: 4D
Top Speed: 20 mph
Fire Rate: 1/4
Fire Control: 2D
Ranges: 50-500/2,500/6,000 ft.
Damage: 6D
|
| |
|