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Creatures vs. Characters
The difference between animals
and anthromorphs in the world of TaleSpin.
One special mark of the TaleSpin world is that it is populated
entirely by animals. However, there appear to be two kinds
those who act like people, and those who act
like animals. Is there a difference? Are these just
two classes of animals in a single animal kingdom, or two
entirely different systems? Is there a way of distinguishing
characters from creatures? Although confusing at first, this
dichotomy is one of the many unique aspects of the world of
TaleSpin.
Characters
The first major category is anthropomorphic characters, otherwise
known as "talking animals," or "anthros"
for short. Anthros stand for humans in the TaleSpin world
they are basically animals with human characteristics
and personalities. The people of TaleSpin are typically any
type of animal that could assume an upright posture. TaleSpin
characters are usually one of these types: dogs, wolves, foxes,
bears, hippos, cats, pigs, or apes. Certain species of animals
may be associated with characters of a specific occupation
or status. Shere Khan's pilots, for example, are almost all
panthers, while Thembrians are all blue-furred boars.
As stated before, anthros stand as humans in TaleSpin. Therefore,
TaleSpin characters commonly refer to themselves as "men"
or "women" because that is essentially what they
are. Even so, characters in TaleSpin seem acutely aware of
their particular species, and may even acknowledge that fact
in ordinary conversation ("You dumb bear!").
Because anthros are considered human, their species does not
appear to be an issue in situations like dating or marriage
(a stork husband with a hippo wife, for example). However,
the offspring of such odd couples if any is
another matter altogether.
Some defining characteristics of anthromorphic characters:
- - Anthros walk with an upright posture.
- - They wear clothing (for the most
part).
- - They are capable of speech and
intelligent thought.
- - They have the ability to learn
complicated skills, such as flying planes.
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Important Note!: Because TaleSpin characters
are considered to be humans, real human beings
do not belong in the TaleSpin world. The rare appearances
of human characters in TaleSpin include generic human forms
(the hula girl lamp in Baloo's bedroom, some of Molly's dolls)
or fairy-tale characters (the little girl depicted in the
story "Flight of the Snow Duck"). Perhaps humans
are regarded as mythical beings in the world of TaleSpin.
Whatever the case, the presence of an actual human being in
TaleSpin would seriously disrupt the continuity of the TaleSpin
universe therefore, human characters in TaleSpin are
nonexistent.
Creatures
Creatures, or animals, make up the second half of TaleSpin's
unique dichotomy. Creatures in TaleSpin are simply animals
which are not anthropomorphic they behave more
or less as they do in the real world. The difference between
animals and anthros is not a class distinction within a single
animal realm. Because anthros act like humans, they possess
humans' innate superiority over animals. Ordinary animals,
on the other hand, do not have the human-like traits which
anthropomorphic characters have. Because they behave
like animals, they are treated like animals. Anthros and animals
thus occupy separate realms.
Sometimes in TaleSpin there are certain "cross-over"
species which both anthros and animals share. (For example,
Trader Moe is a crocodilian; while wild crocodiles are known
to inhabit certain parts of the TaleSpin world.) The key to
resolving this paradox lies in understanding the way they
behave. Because wild crocodiles behave like animals,
they are considered creatures. Trader Moe, on the other hand,
has human personality and intelligence, so he is considered
a character. An explanation on another basis such as evolutionary
development will fail, because such a theory can't account
for the vast difference between anthros and animals (or animals
and humans, for that matter). The dichotomy is just an accepted
part of TaleSpin.
Some defining characteristics of creatures/animals:
- - Animals typically don't
walk with an upright posture, depending on their anatomy.
- - They don't wear clothing.
- - They have limited or no capacity
for speech, and less-than-human intelligence.
- - They generally lack the ability
to learn complex skills.
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Basically, TaleSpin animals fall under one of these categories:
Naturally, where there are livestock, there will be meat
products. Foods such as steak and hamburgers are commonplace
in the TaleSpin world, and eating meat is an accepted practice
among characters. Although this may strike some as cannibalism,
remember that TaleSpin operates on the premise that certain
animals behave as humans, while other animals behave as animals.
Also, because Baloo is a bear, he happens to be a meat-eater
by nature; therefore, the act of eating a steak or hamburger
is perfectly natural. Other characters may be vegetarians
depending on the habits of their particular species. Generally,
TaleSpin characters are omnivorous.
Pets are another element of TaleSpin's animal world. In TaleSpin,
pets are usually commonplace animals such as dogs and cats.
Certain smaller, more intelligent varieties of animals such
as yenkara or furries may also be pets. Not coincidentally,
these animals are partially capable of speech or something
that sounds like speech. This makes them characters
in a sense, and sets them apart from other less intelligent
animals.
Creatures Who Are Characters?
Creatures in TaleSpin are treated as characters in a sense.
Although most creatures have a lesser intelligence than characters,
they can be ascribed strong personality traits. Furthermore,
certain creatures small or large may show greater
measures of intelligence than others, thus rendering them
pseudo-characters. However, most TaleSpin creatures surpass
their real-world counterparts in intelligence anyway. Only
the most primitive animals and the fiercest predators seem
to function solely on instinct.
Highly intelligent talking pets like Ignatz the parrot, however,
seem to fall somewhere in the middle of the animal/anthro
spectrum. On one hand, Ignatz can talk and has a human personality;
on the other hand, he was presumably "owned" by
Captain Juan Tumannie and was kept inside a cage. Nevertheless,
Ignatz is more a character than he is an animal because he
can speak (the fact that he is a parrot helps to justify this).
What's more, Ignatz appears to have been the captain's friend
and confidant rather than just a mere pet. He also eventually
gained his own independence, and got both a job and a set
of clothes. Therefore, Ignatz could rightfully be considered
a character, not a creature.
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